Friday, May 18, 2007

Revised 2,250 point Army

I posted my previous army list on an Warhammer Empire forum (www.warhammer-empire.com) and I got a lot of useful comments. I made some changes that required me to move some things around.

I also went to another gaming store in the area and picked up a couple of models and about a dozen knights so I can actually field the army I want without having to resort to substituting models for units they are not.

I essentially have a very strong army list at the moment and I think I will stop acquiring more at this point. I will shift my focus to actual painting and decorating the models. I'm looking forward to getting that done.

Here's the new mounted army list with the changes I made:

Lord Choice:
Templar Grand Master 235 pts
(with Laurels of Victory +55 (improves your combat resolution stats), Holy Relic +45 (an improved chance to escape damage if hit))

Characters:
Warrior Priest 135 pts
(with the Armor of Meteroric Iron +25 (magical armor with improved stats) warhorse +10, Sword of Battle +15 (1 extra attack per turn))

Battle Standard Bearer 157 pts
(Banner of Sigismund +60 (makes the unit Stubborn and will not flee from combat); full plate armor +8; Barded Warhorse +14)

Battle Wizard 115 pts
(with two Dispel Scrolls +50)

Special choices:
Knights of the Inner Circle X10 models 320 pts
(with Full Command and Steel Standard +20 pts (additional charge range))

Outriders x6 models 150 pts
(with Full Command)

2X Great Cannon 200 pts

Core units:

Knightly Orders X10 models 366 pts
(with Full Command and Banner of the Demonslayer +50 pts(makes the unit cause fear when it charges))

Knightly Orders X5 models 123 pts
(with Musician only)

Knightly Orders X5 models 123 pts
(with Musician only)

Knightly Orders X5 models 123 pts
(with Musician only)

Knightly Orders X5 models 123 pts
(with Musician only)

Knightly Orders X5 models 115 pts
(with no Command)

So while I took the wizard off a horse, and made my two hardest hitting units a bit smaller and entirely removed the third largest unit, I added several independent units that would be better able to support the two that are left. Each of the two largest units will have two supporting units. the fifth unit will be in reserve and to help defend the cannon in the rear.

I also increased my Outriders by another unit and took away the sniper ability from my Champion in exchange for for shots per turn. The substitution of the Warrior Priest for the Captain actually makes for a stonger army as he makes any unit he is attached to Hate the enemy which has many benefits in combat. He is also somewhat of a magic user and will help boster my defense against enemy magic.

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