Monday, May 14, 2007

Roll Call

So I finally got around to taking pictures of some of the units I put together. Here they are for your perusal.



This is a block of 30 Swordsmen. Each of them are equipped with shield. The unit also includes a Champion (who has better stats than the others - essentially a Commander type who's more skilled than the rest), a Musician who helps rally them if they flee, a Standard Bearer who carries the unit flag which aids in combat resolution (the standard may be confer other bonuses if a Magical Standard is selected). The combination of Champion, Musician, and Standard Bearer is called Full Command.





























You will note that the bases of each model in this set have sand on them which I added to decorate later. You can see from the models that don't have this "flock" how much better it looks.























This is a Wizard model. There are Eight different Lores of Magic that a Wizard can specialize in. This particular Wizard is modelled to follow the Lore of Fire, but in game you can choose which Lore to follow.



























This is a unit of Huntsmen. These guys are not on a base because they qualify as "skirmishers" and don't have to line up in ranks and files.

































Here's a block of 15 Knights with Full Command.







































This is a unit of 5 Outriders. They are light cavalry with repeater rifles - relatively long range armor piercing rifles. They can lay down devastating firepower but are weakly armored and cannot move and fire on the same turn. The Champion is equipped with a Hockland Long Rifle which is basically a sniper rife with extended range. There is a Musican but no Standard Bearer for this unit.

























Empire Pistolliers are also light cavalry. They are equipped with a brace of pistols that have a far shorter range than the Outriders but they can move and shoot in the same turn. There is a Musican and a Champion but no Standard Bearer for this unit.
























Here is a mounted General. The general has a higher leadership value than other units, is more skilled in combat and is generally more survivable than other units.




Here's a detachment of 10 Halberdiers. There is no Command group with this unit as it is attached to the Swordsmen shown earlier. The Empire is unique in Warhammer in that many of its infantry units are allowed to have up to two detachments that function alongside the parent unit. In my case, the Swordsmen with Full Command is my parent unit and this unit is one of its detachments. The detachment is allowed to act and react when anything happens to the parent unit even if this action or reaction would typically be out of turn. Basically the superior training and drilling that Soldiers of the Empire go through allow for such coordination of movement. Halberds are heavier weapons that allow for stronger attacks.

These Handgunners are the other detachment for my Swordsmen. Handguns are relatively long rang armor piercing weapons. I included the Full Command although I won't be able to in a battle because it looks cool. The Handgunner champion is called a Marksman and in this case I equipped him with a Hockland Long Rifle that has a longer range than the Handguns of typical units.




The Great Cannons of the Empire were, according to the lore, a gift from the dwarfs that inhabit the Empire lands. The Empire engineers have improved them to increase their range and effectiveness. A Cannon has a full crew of three units.
The remaining shots are various pictures of Generals that are mounted and on foot. These figures could also be used to represent Captains that are a step down from Generals but still significantly better than the average unit. All characters (Generals, Captains, Wizards, and others) may be attached to units and confer benefits to them.










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